Spider-Man's Holographic Wrist User Interface, designed by Jayse Hansen

Spider-Man

Spider-Man HUDs, Holograms & Augmented Tech

Spider-Man's Holographic Wrist User Interface, designed by Jayse Hansen

Spider-Man

Spider-Man HUDs, Holograms & Augmented Tech

Spider-Man's Holographic Wrist User Interface, designed by Jayse Hansen

Spider-Man

Spider-Man HUDs, Holograms & Augmented Tech

Role

Art Dir./Lead Design/3D

Director

John Kass

VFX Supervisor

Janek Sirrs

Designed for

Cantina Creative

Franchise

Spider-Man, MCU

Role

Art Dir./Lead Design/3D

Director

John Kass

VFX Supervisor

Janek Sirrs

Designed for

Cantina Creative

Franchise

Spider-Man, MCU

Role

Art Dir./Lead Design/3D

Director

John Kass

VFX Supervisor

Janek Sirrs

Designed for

Cantina Creative

Franchise

Spider-Man, MCU

01

Design PrØcess

01

01

Design PrØcess

01

01

Design PrØcess

01

The brief

The writers wanted Stark's Spidey UI to completely overwhelm young Peter Parker. What is normal to Iron Man is ultra complicated to Peter. This provided several humorous story points throughout the film.

Executive producer Sean Cushing, from Cantina Creative called and said, "Spidey needs your Iron Man UI, but more fun…" I said, "I'm in."

The brief

The writers wanted Stark's Spidey UI to completely overwhelm young Peter Parker. What is normal to Iron Man is ultra complicated to Peter. This provided several humorous story points throughout the film.

Executive producer Sean Cushing, from Cantina Creative called and said, "Spidey needs your Iron Man UI, but more fun…" I said, "I'm in."

The brief

The writers wanted Stark's Spidey UI to completely overwhelm young Peter Parker. What is normal to Iron Man is ultra complicated to Peter. This provided several humorous story points throughout the film.

Executive producer Sean Cushing, from Cantina Creative called and said, "Spidey needs your Iron Man UI, but more fun…" I said, "I'm in."

A note from Tony Stark, "A Minor Upgrade"

The upgraded Spider-Man suit, designed by Tony Stark…

(Spider-Man HUD: Insta-Kill Mode)

There are two flavors of the OS - A simple “Training Wheels Mode”, and an advanced mode, which includes the “Insta-Kill” Mode that Peter activates by accident.

(Spider-Man HUD: Insta-Kill Mode)

There are two flavors of the OS - A simple “Training Wheels Mode”, and an advanced mode, which includes the “Insta-Kill” Mode that Peter activates by accident.

(Spider-Man HUD: Insta-Kill Mode)

There are two flavors of the OS - A simple “Training Wheels Mode”, and an advanced mode, which includes the “Insta-Kill” Mode that Peter activates by accident.

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Shall I activate

Instant Kill Mode?

Karen OS, aka "Suit Lady"

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Shall I activate

Instant Kill Mode?

Karen OS, aka "Suit Lady"

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Shall I activate

Instant Kill Mode?

Karen OS, aka "Suit Lady"

Concepts / R&D

Concepts / R&D

Concepts / R&D

Jayse Hansen's drawings of Spider-Man's Holographic Map in Spider-Man: Homecoming

(Research)

I start on paper. I study the books, comics and cartoons over the past 50 years of Spidey. The suit could do a lot more than I thought.

(Research)

I start on paper. I study the books, comics and cartoons over the past 50 years of Spidey. The suit could do a lot more than I thought.

(Research)

I start on paper. I study the books, comics and cartoons over the past 50 years of Spidey. The suit could do a lot more than I thought.

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It's like a skin-tight

Iron Man Suit!

Peter Parker

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It's like a skin-tight

Iron Man Suit!

Peter Parker

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It's like a skin-tight

Iron Man Suit!

Peter Parker

00

Research

00

Jayse Hansen's office while designing Spider-Man's "Iron Man" Hud
Jayse's office while researching Spider-Man for the MCU Holograms and HUDs
Researching Iron Spider's Capabilities
Drawing by Jayse Hansen of film UI Graphics
Jayse Hansen's drawing of a hologram for Spider-Man's spinnerette, for webslingers

The Spidey Manual

The Spidey Manual

The Spidey Manual

Spider-Man Suit Manual - Rough Draft

I created a 50+ page user-guide for the Spidey suit. On the first Avengers, I created an 11x17 printed guide for director Joss Whedon, explaining "How to Fly the Iron Man Suit". Keeps everyone on the same page. But more importantly, acts as a great gift for passionate directors.

Internally, these allow different 3D holograms, HUDs and user interfaces to all appear to function as a cohesive Spidey OS.

Paper to Screen

Paper to Screen

[Process]

Below shows the general process of my work from pencil to screen.

[Process]

Below shows the general process of my work from pencil to screen.

Concept/Sketches

Vectors

3D

Comp/Layout

Final Film

HUD

Spider-Man HUD sketch 10 of 48 by Jayse Hansen
Spider-Man HUD sketch 11 of 48 by Jayse Hansen
Spider-Man HUD sketch 13 of 48 by Jayse Hansen
Spider-Man HUD sketch 14 of 48 by Jayse Hansen
Spider-Man HUD design process sketch 1 of 5 by Jayse Hansen

Web Menu

Spider-Man HUD sketch 17 of 48 by Jayse Hansen
Spider-Man HUD sketch 18 of 48 by Jayse Hansen
Spider-Man HUD sketch 21 of 48 by Jayse Hansen
Spider-Man HUD sketch 22 of 48 by Jayse Hansen
Spider-Man HUD sketch 24 of 48 by Jayse Hansen

Web
Slinger UI

Spider-Man HUD sketch 25 of 48 by Jayse Hansen
Spider-Man HUD sketch 26 of 48 by Jayse Hansen
Webslingers Holo Design 2 of 17 by Jayse Hansen
Webslingers Holo Design 3 of 17 by Jayse Hansen
Webslingers Holo Design 4 of 17 by Jayse Hansen

Spider Tracker HoloMap

Spider-Man HUD sketch 27 of 48 by Jayse Hansen
Spider-Man HUD sketch 28 of 48 by Jayse Hansen
Spider-Man HUD design process sketch 2 of 5 by Jayse Hansen
Webslingers Holo Design 6 of 17 by Jayse Hansen
Webslingers Holo Design 7 of 17 by Jayse Hansen

Iron Spider Blueprints

Spider-Man HUD sketch 29 of 48 by Jayse Hansen
Webslingers Holo Design 9 of 17 by Jayse Hansen
Spider-Man HUD sketch 30 of 48 by Jayse Hansen
Spider-Man HUD design process sketch 3 of 5 by Jayse Hansen
Webslingers Holo Design 10 of 17 by Jayse Hansen

02

Spider-Vision: The HUD

02

02

Spider-Vision: The HUD

02

02

Spider-Vision: The HUD

02

HUD brief

Directions from Marvel were to the point: Make it ‘Iron Man’, but definitely ‘not’ Iron Man. We want it to be distinctly Spiderman, but of course, we need to know it comes from the mind of Tony Stark. And, "we want it blue and red, like the suit."

HUD brief

Directions from Marvel were to the point: Make it ‘Iron Man’, but definitely ‘not’ Iron Man. We want it to be distinctly Spiderman, but of course, we need to know it comes from the mind of Tony Stark. And, "we want it blue and red, like the suit."

HUD brief

Directions from Marvel were to the point: Make it ‘Iron Man’, but definitely ‘not’ Iron Man. We want it to be distinctly Spiderman, but of course, we need to know it comes from the mind of Tony Stark. And, "we want it blue and red, like the suit."

Spider-Man HUD concept 1 of 2 by Jayse Hansen
Spider-Man HUD concept 2 of 2 by Jayse Hansen

[ Spatial UI Design ]

I design UI with stereo in mind (most films will be shown in 3D.) In the rough mockup above, the grid doesn’t just sit on a plane. It becomes a tunnel. A layered structure where UI elements live at different depths. That z-depth-stacking helps the audience (and Parker) parse dense info more easily. Think of it like spatial bullet points: grouping, prioritizing, and guiding attention in ways which 2D interfaces can’t.

[ Spatial UI Design ]

I design UI with stereo in mind (most films will be shown in 3D.) In the rough mockup above, the grid doesn’t just sit on a plane. It becomes a tunnel. A layered structure where UI elements live at different depths. That z-depth-stacking helps the audience (and Parker) parse dense info more easily. Think of it like spatial bullet points: grouping, prioritizing, and guiding attention in ways which 2D interfaces can’t.

[ Spatial UI Design ]

I design UI with stereo in mind (most films will be shown in 3D.) In the rough mockup above, the grid doesn’t just sit on a plane. It becomes a tunnel. A layered structure where UI elements live at different depths. That z-depth-stacking helps the audience (and Parker) parse dense info more easily. Think of it like spatial bullet points: grouping, prioritizing, and guiding attention in ways which 2D interfaces can’t.

Web-Lines

I’m always on the hunt for a signature that can drive and unify a design across many disparate devices, holos,
HUDs and shots.

Spider-Man web-line signature graphic 1 of 4 by Jayse Hansen

For Spidey’s UI, I found it in the beautiful gradients and specularity of web lines.

I would use this shape language across all of the designs to make them feel cohesive and part of a design-system unique
to Spider-Man

Spider-Man web-line signature graphic 2 of 4 by Jayse Hansen
Spider-Man web-line signature graphic 3 of 4 by Jayse Hansen
Spider-Man web-line signature graphic 4 of 4 by Jayse Hansen

This idea became the main driver for how elements could attach to the border elements of the UI, as well as how they’d animate in and out.

This idea became the main driver for how elements could attach to the border elements of the UI, as well as how they’d animate in and out.

Iconography

Iconography

Iconography

Spidey Icons Jayse 1 of 4 by Jayse Hansen

The icon set was based on a mini version of the Spider-Grid.

Spidey Icons Jayse 2 of 4 by Jayse Hansen

Anatomies

Anatomies

Anatomies

Spider-Man suit anatomy breakdown by Jayse Hansen
Spider-Man suit anatomy breakdown by Jayse Hansen

Below you might notice that the ‘window borders’ are the spider legs from the film’s Spidey-logo.


Or that the old-school camera viewfinder on the lower right is a nod to Peter Parker role as a photographer for the Daily Bugle.

Spidey Icons Jayse 3 of 4 by Jayse Hansen
Spidey Icons Jayse 4 of 4 by Jayse Hansen
Spider-Man HUD interface design by Jayse Hansen
Spider-Man HUD Beauty 1 of 3 by Jayse Hansen
Spider-Man HUD Beauty 2 of 3 by Jayse Hansen
Spider-Man HUD Beauty 3 of 3 by Jayse Hansen

Int. 82

Spider-Man, the most popular superhero we have

is finally part of the Cinematic Universe.

Stan Lee

03

Web Slingers

03

03

Web Slingers

03

03

Web Slingers

03

Slinger brief

The web-slinger AR holograms had multiple functions in the film:

To introduce the audience to the advanced Stark-tech present in the new suit. To show web-fluid status To select from 576 web-types To project a 3D holo-map that tracks the "Mini-dot Spider-Beacon Tracker".

Slinger brief

The web-slinger AR holograms had multiple functions in the film:

To introduce the audience to the advanced Stark-tech present in the new suit. To show web-fluid status To select from 576 web-types To project a 3D holo-map that tracks the "Mini-dot Spider-Beacon Tracker".

Slinger brief

The web-slinger AR holograms had multiple functions in the film:

To introduce the audience to the advanced Stark-tech present in the new suit. To show web-fluid status To select from 576 web-types To project a 3D holo-map that tracks the "Mini-dot Spider-Beacon Tracker".

This is the coolest thing I’ve ever seen!

This is the coolest thing I’ve ever seen!

Peter Parker

Peter Parker

Spider-Man Web Slingers interface design 1 of 4 by Jayse Hansen
Spider-Man Web Slingers interface design 2 of 4 by Jayse Hansen
Spider-Man Web Slingers interface design 3 of 4 by Jayse Hansen
Spider-Man Web Slingers interface design 4 of 4 by Jayse Hansen

Slinger Concepts

Slinger Concepts

Slinger Concepts

Web Slingers early concept by Jayse Hansen

[CONCEPTS]

Early drafts are done in VR using Gravity Sketch and Tilt Brush, along with pen, paper and Procreate.  They are then finalized using Illustrator, Cinema 4d and After Effects.

[CONCEPTS]

Early drafts are done in VR using Gravity Sketch and Tilt Brush, along with pen, paper and Procreate.  They are then finalized using Illustrator, Cinema 4d and After Effects.

[CONCEPTS]

Early drafts are done in VR using Gravity Sketch and Tilt Brush, along with pen, paper and Procreate.  They are then finalized using Illustrator, Cinema 4d and After Effects.

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Whoa,

Mr. Stark Really Overdid it.

Peter Parker

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Whoa,

Mr. Stark Really Overdid it.

Peter Parker

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Whoa,

Mr. Stark Really Overdid it.

Peter Parker

00

Design Process

00

Jayse Hansen's office while designing Spider-Man's Iron Man Hud
Jayse's office while researching Spider-Man for the MCU Holograms and HUDs
Researching Iron Spider's Capabilities
Drawing by Jayse Hansen of film UI Graphics
Jayse Hansen's drawing of a hologram for Spider-Man's spinnerette, for webslingers
Spider-Man Web Slingers concept 1 of 3 by Jayse Hansen
Spider-Man Web Slingers concept 2 of 3 by Jayse Hansen
Spider-Man Web Slingers concept 3 of 3 by Jayse Hansen

04

Web Menu

04

04

Web Menu

04

04

Web Menu

04

WEB Menu brief

The director wanted an overwhelmingly complex menu to disorient Peter Parker after he hacked his way past the initial "Training Wheels Protocol".

Through research of books, comics + cartoons I assembled a farily long database of actual Spidey Web-Types. Working with the famed UX designer Carolyn Farino, we categorize them by type: "Projectiles", "Web-Lines", "Web-Nets", "Weaponized", "Bridging", "Electrified" and purpose: "Defensive", "Offensive", "Containing", and so on.

WEB Menu brief

The director wanted an overwhelmingly complex menu to disorient Peter Parker after he hacked his way past the initial "Training Wheels Protocol".

Through research of books, comics + cartoons I assembled a farily long database of actual Spidey Web-Types. Working with the famed UX designer Carolyn Farino, we categorize them by type: "Projectiles", "Web-Lines", "Web-Nets", "Weaponized", "Bridging", "Electrified" and purpose: "Defensive", "Offensive", "Containing", and so on.

WEB Menu brief

The director wanted an overwhelmingly complex menu to disorient Peter Parker after he hacked his way past the initial "Training Wheels Protocol".

Through research of books, comics + cartoons I assembled a farily long database of actual Spidey Web-Types. Working with the famed UX designer Carolyn Farino, we categorize them by type: "Projectiles", "Web-Lines", "Web-Nets", "Weaponized", "Bridging", "Electrified" and purpose: "Defensive", "Offensive", "Containing", and so on.

You have Five Hundred and seventy six Web types

You have Five Hundred and seventy six Web types

Karen OS, aka "Suit Lady"

Karen OS, aka "Suit Lady"

Menu Concepts

Menu Concepts

Menu Concepts

Spider-Man web menu early concept by Jayse Hansen

00

Design Process

00

Jayse Hansen's drawing of a hologram for Spider-Man's spinnerette, for webslingers
Jayse Hansen's drawing of a hologram for Spider-Man's spinnerette, for webslingers
Jayse Hansen's office while designing Spider-Man's Iron Man Hud
Jayse's office while researching Spider-Man for the MCU Holograms and HUDs
Researching Iron Spider's Capabilities
Drawing by Jayse Hansen of film UI Graphics
Spider-Man web menu concept 1 of 8 by Jayse Hansen
Spider-Man web menu concept 2 of 8 by Jayse Hansen
Spider-Man web menu concept 3 of 8 by Jayse Hansen
Spider-Man web menu concept 4 of 8 by Jayse Hansen
Spider-Man web menu concept 5 of 8 by Jayse Hansen
Spider-Man web menu concept 6 of 8 by Jayse Hansen
Spider-Man web menu concept 7 of 8 by Jayse Hansen
Spider-Man web menu concept 8 of 8 by Jayse Hansen

05

Holo Map

05

05

Holo Map

05

05

Holo Map

05

Holo-Map brief

Peter plants a Spider-Tracer. The holo-map shows where it is. This really came alive with the magic of the Cantina VFX team.

Holo-Map brief

Peter plants a Spider-Tracer. The holo-map shows where it is. This really came alive with the magic of the Cantina VFX team.

Holo-Map brief

Peter plants a Spider-Tracer. The holo-map shows where it is. This really came alive with the magic of the Cantina VFX team.

Map Concepts

Map Concepts

Map Concepts

Holographic map early concept by Jayse Hansen

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This is… so Awesome.

Ned Leeds, "The guy in the Chair"

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This is… so Awesome.

Ned Leeds, "The guy in the Chair"

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This is… so Awesome.

Ned Leeds, "The guy in the Chair"

Spider-Man holographic map design 1 of 6 by Jayse Hansen
Spider-Man holographic map design 2 of 6 by Jayse Hansen
Spider-Man holographic map design 3 of 6 by Jayse Hansen
Spider-Man holographic map design 4 of 6 by Jayse Hansen
Spider-Man holographic map design 5 of 6 by Jayse Hansen
Spider-Man holographic map design 6 of 6 by Jayse Hansen

06

Blueprints

06

06

Blueprints

06

06

Blueprints

06

The brief

Research and design culminated in several epically tall blueprint walls, where Tony Stark presents Peter Parker with yet an even more advanced suit: Item 17a: The Iron-Spider. Variations of this suit would go on to be used in Avengers Infinity War, Avengers: Endgame, Spider-man: Far From Home and Spider-man: No Way Home.

The brief

Research and design culminated in several epically tall blueprint walls, where Tony Stark presents Peter Parker with yet an even more advanced suit: Item 17a: The Iron-Spider. Variations of this suit would go on to be used in Avengers Infinity War, Avengers: Endgame, Spider-man: Far From Home and Spider-man: No Way Home.

The brief

Research and design culminated in several epically tall blueprint walls, where Tony Stark presents Peter Parker with yet an even more advanced suit: Item 17a: The Iron-Spider. Variations of this suit would go on to be used in Avengers Infinity War, Avengers: Endgame, Spider-man: Far From Home and Spider-man: No Way Home.

Spider-Man suit design detail 2 of 2 by Jayse Hansen

Yeah, give that

a look.

Tony Stark

Tony Stark

Plan Concepts

Plan Concepts

Plan Concepts

Spider-Man blueprint early concept by Jayse Hansen

[CONCEPT]

For the finale of the film, I was asked to illustrate the "unseen tech" inside the "simple" leotard. The challenge was, how do you make a floppy leotard look like Iron Man tech?

[CONCEPT]

For the finale of the film, I was asked to illustrate the "unseen tech" inside the "simple" leotard. The challenge was, how do you make a floppy leotard look like Iron Man tech?

[CONCEPT]

For the finale of the film, I was asked to illustrate the "unseen tech" inside the "simple" leotard. The challenge was, how do you make a floppy leotard look like Iron Man tech?

Spider-Man suit blueprint 1 of 12 by Jayse Hansen
Spider-Man suit blueprint schematic 1 of 4 by Jayse Hansen

Spider-Man Suit Blueprints

Spider-Man suit blueprint schematic 2 of 4 by Jayse Hansen

To design and model the underlaying Flex Armor,
I referenced different types of flexible lattice structures.

For the lenses I referenced augmented reality glasses and augmediated audio devices for enhanced hearing.

Spider-Man suit blueprint schematic 3 of 4 by Jayse Hansen
Spider-Man suit blueprint schematic 4 of 4 by Jayse Hansen
Spider-Man suit blueprint 2 of 12 by Jayse Hansen
Spider-Man suit blueprint 3 of 12 by Jayse Hansen
Spider-Man suit blueprint 4 of 12 by Jayse Hansen
Spider-Man suit blueprint 5 of 12 by Jayse Hansen
Spider-Man suit blueprint 6 of 12 by Jayse Hansen
Spider-Man suit blueprint 7 of 12 by Jayse Hansen
Spider-Man suit blueprint 8 of 12 by Jayse Hansen
Spider-Man suit blueprint 9 of 12 by Jayse Hansen
Spider-Man suit blueprint 10 of 12 by Jayse Hansen
Spider-Man suit blueprint 11 of 12 by Jayse Hansen
Spider-Man suit blueprint 12 of 12 by Jayse Hansen

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I’ll introduce the world

to our newest official member of the avengers: spider-man.

Tony Stark

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I’ll introduce the world

to our newest official member of the avengers: spider-man.

Tony Stark

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I’ll introduce the world

to our newest official member of the avengers: spider-man.

Tony Stark

07

Collectors

07

07

Collectors

07

07

Collectors

07

The Toys

Sideshow and Hot Toys are known worldwide for their insanely detailed Iron Man and Marvel replicas, many of which I have in my office while designing. I was super proud that they released a premium "Hologram Edition" of their large format "quarter-scale" Spider-Man. Various other toys also incorporated the HUD and holo designs.

The Toys

Sideshow and Hot Toys are known worldwide for their insanely detailed Iron Man and Marvel replicas, many of which I have in my office while designing. I was super proud that they released a premium "Hologram Edition" of their large format "quarter-scale" Spider-Man. Various other toys also incorporated the HUD and holo designs.

The Toys

Sideshow and Hot Toys are known worldwide for their insanely detailed Iron Man and Marvel replicas, many of which I have in my office while designing. I was super proud that they released a premium "Hologram Edition" of their large format "quarter-scale" Spider-Man. Various other toys also incorporated the HUD and holo designs.

Spider-Man collectible figure featuring HUD design 1 of 6 by Jayse Hansen
Spider-Man collectible figure featuring HUD design 2 of 6 by Jayse Hansen
Spider-Man collectible figure featuring HUD design 3 of 6 by Jayse Hansen
Spider-Man collectible figure featuring HUD design 4 of 6 by Jayse Hansen
Spider-Man collectible figure featuring HUD design 5 of 6 by Jayse Hansen
Spider-Man collectible figure featuring HUD design 6 of 6 by Jayse Hansen

08

VFX Reel

08

08

VFX Reel

08

08

VFX Reel

08

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Actually, he's the boss.

I just pay for everything... and design everything... and make everyone look cooler.

Tony Stark

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Actually, he's the boss.

I just pay for everything... and design everything... and make everyone look cooler.

Tony Stark

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Actually, he's the boss.

I just pay for everything... and design everything... and make everyone look cooler.

Tony Stark

09

Credits

09

09

Credits

09

09

Credits

09

Art Direction/Lead UI Design : Jayse Hansen

Spidey UX Assistant to Jayse: Carolyn Farino

Slinger Breakdown Animation: Darby Faccinto

The good people I worked with

Production: Columbia Pictures, Marvel Studios, Pascal Pictures

Director: Jon Watts‍

VFX Supervisor: Janek Sirrs

Designed for:  Cantina Creative

VFX Executive Producer: Sean Cushing

VFX Supervisor: Stephen Lawes

Design Supervisor: Venti Hristova

VFX Producer: Grace Hendley


Design/Animation: Carly Cerquone, Andrew Hawryluk, Aaron Eaton Matt Eaton, Sang Kim, Shawn Lee, Daniel Zhan


CG/Compositors: Julianne Dome, Jay Grunfeld, Jeff Olney, Brian Sales



Spider-man is ™ & © Columbia Pictures, Marvel Studios, Pascal Pictures. All Rights Reserved.
Hand-Crafted UI + Site Design in Figma/Webflow/Framer

©2026 by Jayse Hansen.

Spider-man is ™ & © Columbia Pictures, Marvel Studios, Pascal Pictures. All Rights Reserved.
Hand-Crafted UI + Site Design in Figma/Webflow/Framer

©2026 by Jayse Hansen.