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This is a grid. Enjoy.

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Fictional UI design for feature film

Fictional UI design for feature film

Fictional UI design for feature film

FROM JARVIS TO KATNISS TO R2D2,

EVERY HERO DESERVES A SICK UI.

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Computer Displays, Glass Screens, HUDs & Holograms

Computer Displays, Glass Screens, HUDs & Holograms

for

for

Feature Film +
Next-Gen Black Ops

Feature Film +
Next-Gen Black Ops

"

Jayse Hansen has gained international attention for designing some of the most iconic fictional user interfaces in film history.

Computer Graphics World Magazine

In The Hunger Games: Mockingjay, Katniss Everdeen leads an invasion with a handheld hologram device, and Beetee sits before a multi-panel computer display in order to hack into the evil Capitol. Tony Stark puts his Iron Man helmet on and hundreds of relevant graphics animate to life: maps locating nearby enemies, flight controls, suit diagnostics, and holographs that all help to tell the stories in Iron Man and The Avengers. Floor-to-ceiling holographic displays enable James Franco to explain how a new drug will make apes smarter in Rise of the Planet of the Apes.


Jayse Hansen has gained international attention for designing some of the most iconic fictional user interfaces in film history. His work specializes in “revealing the details beneath the surface” of machines, computers and robots using devices such as holographic tablets in Ender’s Game, or the creation of new superhero gear with holographic tables in Disney’s Big Hero 6. In the film Pixels, look closely for many of his ’80s video game easter-eggs hidden in the advanced military UIs.

In addition to designing for the fictional film world, Hansen has also consulted and designed for various real-world software companies in VR and AR. The US Department of Defense employs his “outside-the-limits” design thinking to dramatically increase efficiency in dealing with immense amounts of time-sensitive, mission-critical information. Hansen’s work is featured in the April/May 2016 issue of Computer Graphics World, while more of his designs can be found on his website at www.jayse.io

Computer Graphics World Magazine

Tron Ares.


I was brought in early on Tron: Ares to serve as UI Design Lead/Director and Ul System Architect. I spent over a year designing the core Ul languages that span every character, vehicle, and machine across 260+ shots.


This is a reel shows only a fraction of the work and focuses on Ares and Athena's Computer Vision HUDs. A full breakdown is in the works.

Top Gun: Maverick.


Maverick's film opener was told through cockpits and command center screens. Working with legends Toros Köse and Nicolas Lopardo at GMUNK Studio, I was brought in for my experience with fighter jet UI design to design the many hero storytelling screens shown in this reel. For added accuracy I worked for months alongside engineers at Lockheed Martin's Skunkworks division.

STay in the [loop]

Get updates

STay in the [loop]

Get updates

STay in the [loop]

Get updates

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Jayse Hansen
Site design & dev by Jayse
figma + Webflow + Framer + Rive / report bugs
‍© 2001-2042 Jayse Design Group, inc, & © holders
Email team for usage permissions

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Jayse Hansen
Site design & dev by Jayse
figma + Webflow + Framer + Rive / report bugs
‍© 2001-2042 Jayse Design Group, inc, & © holders
Email team for usage permissions

SLOW DRIP:
INSTAGRAM  //  TWITTER 
‍Newsletter Updates