Ares Vision + Athena Vision + HUDS + Light Cycle UI + Recognizer UI + Tank UI + F-35 Screens + Dillinger Holograms + CODE SCREENS

Ares Vision + Athena Vision + HUDS + Light Cycle UI + Recognizer UI + Tank UI + F-35 Screens + Dillinger Holograms + CODE SCREENS

Ares Vision + Athena Vision + HUDS + Light Cycle UI + Recognizer UI + Tank UI + F-35 Screens + Dillinger Holograms + CODE SCREENS

Ares Vision + Athena Vision + HUDS + Light Cycle UI + Recognizer UI + Tank UI + F-35 Screens + Dillinger Holograms + CODE SCREENS

Role

UI Design Director

Director

Joachim Rønning

VFX Supervisor

David Seager

Designed for

Gmunk Studios

Franchise

Tron

Role

UI Design Director

Director

Joachim Rønning

VFX Supervisor

David Seager

Designed for

Gmunk Studios

Franchise

Tron

Role

UI Design Director

Director

Joachim Rønning

VFX Supervisor

David Seager

Designed for

Gmunk Studios

Franchise

Tron

Role

UI Design Director

Director

Joachim Rønning

VFX Supervisor

David Seager

Designed for

Gmunk Studios

Franchise

Tron

03

Enter the Grid

01

03

Enter the Grid

01

03

Enter the Grid

01

03

Enter the Grid

01

Preview...

When Gmunk Studios reached out early in the screen writing period and said "We've got something big: do your thing", I jumped into the grid: head first. I led the UI design for Ares / Athena-Vision, the De-Rez timers, the HUDs and UI's for all vehicles including the Light Cycles, The Super-Recognizer, lots of Dillinger Code, and long holo-UI sequences. It was an honor to be trusted with such an epic and design heavy franchise.

This became almost two years of my life, and I'm so grateful for such a great team! I'll do a full breakdown when we are allowed, but for now, there is quite a bit of our work in these clips and trailers. I highly suggest catching it in 3D IMAX so you can read the microtext!

Preview...

When Gmunk Studios reached out early in the screen writing period and said "We've got something big: do your thing", I jumped into the grid: head first. I led the UI design for Ares / Athena-Vision, the De-Rez timers, the HUDs and UI's for all vehicles including the Light Cycles, The Super-Recognizer, lots of Dillinger Code, and long holo-UI sequences. It was an honor to be trusted with such an epic and design heavy franchise.

This became almost two years of my life, and I'm so grateful for such a great team! I'll do a full breakdown when we are allowed, but for now, there is quite a bit of our work in these clips and trailers. I highly suggest catching it in 3D IMAX so you can read the microtext!

We gave them the power to destroy us

We gave them the power to destroy us

Or protect us.

Or protect us.

(Athena Holograms + HUD)

I designed a few 'wrap around' holograms and HUDs for the Dillinger Grid, and Athena's is shown here.

(Athena Holograms + HUD)

I designed a few 'wrap around' holograms and HUDs for the Dillinger Grid, and Athena's is shown here.

(Athena Holograms + HUD)

I designed a few 'wrap around' holograms and HUDs for the Dillinger Grid, and Athena's is shown here.

(Light Cycle HUDs)

I designed the Light Cycle UI and HUDs, some of which you can catch in this clip.

(Light Cycle HUDs)

I designed the Light Cycle UI and HUDs, some of which you can catch in this clip.

(Light Cycle HUDs)

I designed the Light Cycle UI and HUDs, some of which you can catch in this clip.

(Code Screens)

The code that Dillinger types is all from a collaboration with the Google AI team. My task was to design it in a way that made sense for the story on the big Dillinger table.

(Code Screens)

The code that Dillinger types is all from a collaboration with the Google AI team. My task was to design it in a way that made sense for the story on the big Dillinger table.

(Code Screens)

The code that Dillinger types is all from a collaboration with the Google AI team. My task was to design it in a way that made sense for the story on the big Dillinger table.

(Ares-Vision HUDs)

Designing Ares-Vision was a collab that had to blend straight up UI and motioin graphics with different vision modes.

(Ares-Vision HUDs)

Designing Ares-Vision was a collab that had to blend straight up UI and motioin graphics with different vision modes.

(Ares-Vision HUDs)

Designing Ares-Vision was a collab that had to blend straight up UI and motioin graphics with different vision modes.

(NIN Soundtrack)

Some of my designs flash by in here. Love the NIN soundtrack.

(NIN Soundtrack)

Some of my designs flash by in here. Love the NIN soundtrack.

(NIN Soundtrack)

Some of my designs flash by in here. Love the NIN soundtrack.

(Trailers)

This is a 4k mix of trailers.

(Trailers)

This is a 4k mix of trailers.

(Trailers)

This is a 4k mix of trailers.

03

Credits

09

03

Credits

09

03

Credits

09

Production: Walt_Disney_Pictures



Director:  Joachim_Rønning
VFX Supervisor ILM: David_Seager
Production Designer: Darren_Gilford

The good people I worked with

Designed for:  Gmunk_Studios,_INC
VFX Design Supervisor: Bradley_G._Munkowitz

UI Design Director: Jayse_Hansen

Motion Design Director: Darby_Faccinto
VFX Executive Producer: Simona_Bunardzhieva

VFX Executive Staff: Asher_Edwards
VFX Producer: Matteo_J.D._Veglia



VFX Coordinator: Christian_Trineer





JAMM VFX Supervisor: Troy_Moore

JAMM VFX Producer: Justine_Pregler

JAMM CG Supervisor: Zak_Dimaria

Lead GFX Artists: Toros_Köse, Justin_Hemsley, Daniel_Lazo, Christian_Haberkern


Lead VFX Artists: Adam_Swaab, Ryan_Cashman, Serjan_Burlak, Fred_Hopp


GFX Artists: Cisco_Torres, Predro _Flemming, Seth_Molson, Angie_Feret, Ryan_Close, Kasey_Amato, Peter_Clark, Robyn_Haddow


VFX Artists: Stefano_Giorgetti, Kiersten_Yahn, Daniela_Levy, Ben_Martin, Caitlin_Roth


TR3N is ™ & © Walt Disney Pictures. All Rights Reserved. 

©2042 by Jayse Hansen & all respective Copyright Owners.